SoulMagic

SOUL MAGIC


Skill_Tree_-_Soul_Magic.png


Basic Abilities


SOUL SIGHT

Effect: Detect Life Energy, Discriminatory, Range
Target/Area Affected: Self
Duration: Constant
Range: 50"
END Cost: 2
Prerequisites: none

Description: through concentration the character is able to perceive any life form in front of her with a PER roll. This ability requires deep concentration and it can be taxing if maintained over a long period of time.

Game Information: Detect Life Energy (Discriminatory, Range) ( 20 Active Points ); Costs Endurance (activate and maintain, -1/2), Extra Time (Full Phase, -1/2) ( 10 Real Points ). Total Cost: 10 points.

SOUL WARD

Effect: Power Defense
Target/Area Affected: Self Only
Duration: Persistent
Range: Self
END Cost: 0
Prerequisites: Soul Sight

Description:

Game Information: Power Defense 20 ( 20 Active Points ); Limited (Only vs Soul Magic, -1/2) ( 13 Real Points ). Total Cost: 13 points.

SOUL WARD, IMPROVED

Effect: Power Defense
Target/Area Affected: Self Only
Duration: Persistent
Range: Self
END Cost: 0
Prerequisites: Soul Ward

Description:

Game Information: Power Defense +20 ( 20 Active Points ); Limited (Only vs Soul Magic, -1/2) ( 13 Real Points ). Total Cost: 13 points.

SPIRITUAL RESERVE

Effect: Endurance Reserve (100 END, 0 REC)
Target/Area Affected: Self
Duration: Persistent
Range: Self
END Cost: 0
Prerequisites: Soul Sight

Description: the character is able to manipulate energy coming from souls and he can use that energy to power her other abilities, but this reserve does not recover any spent energy by itself, it has to be drained from others. All her powers use this reserve and they cannot use her personal reserve unless explicitly written.

Game Information: Endurance Reserve (100 END) ( 10 Real Points ) plus Endurance Reserve (0 REC) ( 0 Active Points ); Limited Recovery (only amount from Soul Drain, -2) ( 0 Real Points ). Total Cost: 10 points.

SPIRITUAL RESERVE, IMPROVED

Effect: Endurance Reserve (0 END, +10 REC)
Target/Area Affected: Self
Duration: Persistent
Range: Self
END Cost: 0
Prerequisites: Spiritual Reserve

Description: as the control on soul energy improves, the character is able to use ambient energy released when people die on the planet to restore her reserve. If she still drains energy from enemies, the recovery improves for a very short amount of time.

Game Information: Endurance Reserve (0 END) ( 0 Real Points ) plus Endurance Reserve (+10 REC) ( 10 Real Points ). Total Cost: 10 points.


Path of the Summoner


SUMMON DAIMON, LEAST

Effect: Summon
Target/Area Affected: N/A
Duration: Instant
Range: No Range
END Cost: 4
Prerequisites: Soul Sight

Description:

Game Information: Summon 150-point Daimon, Loyal (+1/2) ( 45 Active Points ); Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (Soul Magic, -1/2) ( 18 Real Points ). Total Cost: 18

SUMMON DAIMON, LESSER

Effect: Summon
Target/Area Affected: N/A
Duration: Instant
Range: No Range
END Cost: 7
Prerequisites: Summon Daimon, Least

Description:

Game Information: Summon 250-point Daimon, Loyal (+1/2) ( 75 Active Points ); Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (Soul Magic, -1/2) ( 30 Real Points ). Total Cost: 30

SUMMON DAIMON, GREATER

Effect: Summon
Target/Area Affected: N/A
Duration: Instant
Range: No Range
END Cost: 10
Prerequisites: Summon Daimon, Lesser

Description:

Game Information: Summon 350-point Daimon, Loyal (+1/2) ( 105 Active Points ); Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (Soul Magic, -1/2) ( 42 Real Points ). Total Cost: 42

SUMMON DAIMON, TRUE

Effect: Summon
Target/Area Affected: N/A
Duration: Instant
Range: No Range
END Cost: 13
Prerequisites: Summon Daimon, Greater

Description:

Game Information: Summon 450-point Daimon, Loyal (+1/2) ( 135 Active Points ); Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (Soul Magic, -1/2) ( 54 Real Points ). Total Cost: 54

INVOKE DAIMON LORD

Effect: Summon
Target/Area Affected: N/A
Duration: Instant
Range: No Range
END Cost: 27
Prerequisites: Summon Daimon, True

Description:

Game Information: Summon 900-point Daimon, Difficult to Dispel (x4, +1/2) ( 270 Active Points ); Antagonistic (Annoyed, -1/4), Extra Time (One Hour, -3), Fewer Tasks (EGO/10, -1/4), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (Soul Magic, -1/2) ( 50 Real Points ). Total Cost: 50


Path of the Warden


DRAIN SOUL

Effect: Transfer EGO to END Reserve REC, Ranged
Target/Area Affected: Target’s DCV
Duration: Instant
Range: Touch
END Cost: 6
Prerequisites: Soul Sight

Description: this power trasfers 4d6 Active Points of EGO from the target to the character’s END Reserve REC (as EGO and REC both cost 2 AP per point, simply half the results of the dice to find out the transferred amount). At the end of the Turn (after the Recovery Phase) all transferred points simply fade, but the target still recovers them at the standard rate (5 AP per Turn).

Game Information: Transfer 4d6 (target’s EGO to END Reserve REC) ( 60 Active Points ); Gestures (-1/4), Incantations (-1/4), Increased Return Time (all points fade at the end of the Turn, -1/2) ( 30 Real Points ). Total Cost: 30 points

DRAIN SOUL, RANGED

Effect: Transfer EGO to END Reserve REC, Ranged
Target/Area Affected: Target’s DCV
Duration: Instant
Range: 300"
END Cost: 9
Prerequisites: Drain Soul

Description: this power trasfers 4d6 Active Points of EGO from the target to the character’s END Reserve REC (as EGO and REC both cost 2 AP per point, simply half the results of the dice to find out the transferred amount). At the end of the Turn (after the Recovery Phase) all transferred points simply fade, but the target still recovers them at the standard rate (5 AP per Turn).

Game Information: Transfer 4d6 (target’s EGO to END Reserve REC), Ranged (+1/2) ( 90 Active Points ); Gestures (-1/4), Incantations (-1/4), Increased Return Time (all points fade at the end of the Turn, -1/2) ( 45 Real Points ). Total Cost: 45 points

RESTORE ENERGY

Effect: Healing EGO
Target/Area Affected: Target’s DCV
Duration: Instant
Range: Touch
END Cost: 4
Prerequisites: Soul Sight

Description:

Game Information: Healing EGO 4d6 ( 40 Active Points ); Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4) ( 20 Real Points ). Total Cost: 20 points

SoulMagic

Iskalten AngelSamiel AngelSamiel